How was the text created and integrated into the sequence?
David Greene, VFX Director:
The text was arranged inside each scene letter by letter and hand animated to react based on the body forms and camera movement. For the surfacing of the text we settled for a blend of transparency and reflection to make the text stand out, yet inherit the scene's color and lighting. The thin font and glass like appearance was intended to look elegant while creating a sense of medical precision.
The text was then rendered as a separate pass and composited with Fusion. Here we decided how much it needed to stand out, or sit within the skin itself, which gave us the option to color-correct each title to match the shot.
What Part of the modeling/animation/rendering process posed the greatest technical challenge? How did you proceed?
Steve McArdle - CG Director:
The most difficult part of the modeling process was finding a way to create the illusion of detail that was represented in the original photography. I would say keeping the models simple enough for texturing and rendering while achieving the right sense of volume in the shapes was a strong starting point.
David Greene, VFX Director:
It was a challenge to get the right number and combination of render passes to give us full control for post work, so the models and textures would sit believably in the 3d environment. This took some time. Making sure all of the render passes looked consistent through each shot was important to the overall look.
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